These are my assets from a group project completed as a school assignment. We chose to create a Viking home with a blacksmith work area and forge. I modeled in 3ds Max, Maya, Houdini and Zbrush, textured in Substance Painter, and rendered in Marmoset and Unreal.
In addition, I created master materials in Unreal, as well as simple functions and smoke particles. I shared level design, lighting, organization, and post-processing in Unreal with Alina Sechkin. See Alina's work here! https://www.artstation.com/alinasechkin
*Please note: some base textures were taken from Quixel Megascans.