A fun project trying to capture that vacation feeling. I used this time to try out some new workflows and programs (Designer/Alchemist/Houdini), and worked on improving my Unreal knowledge.
The procedural sand was created by the talented Mike Ekker. You can see his work here: https://www.artstation.com/artwork/e0Y4OP
Quixel textures were used for the tree bark. Quixel 3D assets were used for the coconuts and ground foliage.